using System.Collections.Generic;
using Chernobyl.Creation;
using UnityEngine;
namespace Chernobyl.Unity.Creation
{
///
/// Creates a new clone of another using
/// with every call to .
///
public class GameObjectCloner : FuncFactory
{
/// The instance to clone.
public GameObjectCloner(GameObject template) : base(() => Object.Instantiate(template)) {}
}
}