using Chernobyl.Collections.Generic.Event; namespace Chernobyl.Game { /// <summary> /// The <see cref="IEventCollection{T}"/> type that is implemented by types that hold /// services related to a game. A "game" in this sense is either a game /// application as a whole or a single playable game within a game /// application (aka a level, match, etc.). /// </summary> public interface IGame : IEventCollection<object> {} }